The first rule of Fight Club is, keybind. The second rule of Fight Club is, keybind! From what I’ve seen around Azeroth, many of you have been breaking the first two rules. Don’t worry, I’ll have y’all fixed up in a jiffy.
Why Keybind?
Keybinding is an absolute must for PvP. And with the increasing number of [read more...]
Today’s concept is something I call the damage delta. The damage delta at any given point in a fight is a snapshot of how we are faring in a given battle. But it is not a metric to come up with a number to measure our performance. It is a way to conceptualize the swings in a battle [read more...]
“Maneuvering with an army is advantageous; with an undisciplined multitude, most dangerous.” -Sun Tzu, Art of War
Last time, we talked about territory. Territory is the static view, a snapshot of the current situation. Today we talk about another useful concept – time, or change in territory. We will look at how to change the territory to [read more...]
“Numerical weakness comes from having to prepare against possible attacks; numerical strength, from compelling our adversary to make these preparations against us.” -Sun Tzu, Art of War
Territory is a key concept in many games. In go, territory is the game. In chess, the concept is called space . What does territory mean in terms of battlegrounds?
Territory [read more...]

